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txv342e.zip (v3.42 for Windows 95/98/NT, 315KB)
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txv342d.zip (v3.42 für Windows 95/98/NT, 315KB)
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IMPORTANT 1: TextureView needs the Microsoft-DLLs MFC40.DLL and MSVCRT40.DLL. Please take a look at your Windows system directory - it's possible that these files exist already. If not, you can download the file mfcdlls.zip (592KB) and unpack it to your TextureView directory.
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IMPORTANT 2: If you've updated from POVWIN 3.1 to POVWIN 3.1e only by using the file pve-bin.zip, please do the following 2 steps:
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Under HKEY_LOCAL_MACHINE\SOFTWARE\POV-Ray\CurrentVersion\Windows set the entry under key "VersionNo" to "3.1e".
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Under HKEY_LOCAL_MACHINE\SOFTWARE\POV-Ray\v3.1\Windows add the key "VersionNo" with the value "3.1e".
If you've completely installed POVWIN 3.1e by using its setup program or you've updated to version 3.1e with the file pve-31up.exe, these changes have been done automatically.
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IMPORTANT 3:
If you've already used TextureView in prior versions than 3.3, you have to delete the 5 files TexturePreview01.inc up to TexturePreview05.inc in the directory preview. If you didn't create your own preview files, you can also delete the whole directory preview.
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std30.zip and std31.zip (TextureView 3.4 files standard30.txv / standard31.txv - depending on POV-Ray version 3.0 or 3.1 with 538 or 542 POV-Ray standard textures and colors including all preview images, 1085KB / 1091KB.
These files are not necessary for using TextureView, but they save you the time to render your own catalog of these textures.)
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m_glass.zip
(0.5KB) This file M_GLASS.INC is an include file for POV-Ray 3.1 which contains all standard glass textures from GLASS.INC as materials with the interior variable I_Glass.
It's not necessary for using TextureView, but if you want to view the textures in GLASS.INC, you may prefer these materials because all glass textures from GLASS.INC will be displayed without any refraction in TextureView.
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In the Texture Library of René Schwietzke you can find many include files with about 800 textures.
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